Screenshot 2022-09-20 164456_edited.jpg
Screenshot 2022-09-20 164456_edited.jpg

Personal
HighLight

Design
role(s)

Combat
& systems

Character Kits in a multiplayer space

kit
synergy

sep 2021 - apr 2022

Third-person Fighter

Sorcerer Standoff

Unique Skill Learned/Applied

Droplet Screenshot 1.png
Droplet Screenshot 1.png

Jan 2021 - apr 2021

3D platformer

Droplet

Unique Skill Learned/Applied

Personal
HighLight

Design
role(s)

Gameplay
& Level

Delivering catharsis through gameplay

level/system Relation

Grav-Link Screenshot.png
Grav-Link Screenshot.png

sep 2020 - apr 2021

First Person Shooter

Grav-link

Unique Skill Learned/Applied

Personal
HighLight

Design
role(s)

gameplay 
& Combat

remote development
& communication

systemic
design

Point of No Return Image.png
Point of No Return Image.png

Sept 2020 - Dec 2020

Diegetic
UI

Personal
HighLight

design
role(s)

Game-Feel
& UI/UX

3D Interactive

Menu, HUD, &

Simulation

The Point of no Return

Unique Skill Learned/Applied

Unity/Scripting 

Proficiency

ABF - Updated Screenshot.png
ABF - Updated Screenshot.png

Nov 2020 - Dec 2020

3D occupational Fantasy

The Amsterdam Bicycle Fishery

Unique Skill Learned/Applied

Personal
HighLight

design role(s)

Game Designer

Fantasy/Immersion
Engagement

Rapid
Prototyping

Clean Nohra Splash.jpg
Clean Nohra Splash.jpg

Sept 2019 - May 2020

2d Platformer

NOHRA

Unique Skill Learned/Applied

Multi-disciplinary Communication

Level
Design

Personal
HighLight

design role(s)

lead, Systems,
& Level

Slam Van Damme.png
Slam Van Damme.png

Jan 2020 - April 2020

2D Beat 'Em UP

Slam Van Damme

Unique Skill Learned/Applied

Challenge/Accomplishment
Engagement

Game
Feel

Personal
HighLight

Design role(s)

gameplay
& UX

Cats%2520of%2520Giza%2520Layout_edited_e
Cats%2520of%2520Giza%2520Layout_edited_e

Sept 2019 - Dec 2019

Asymmetrical

2v2 Strategy

Cats of Giza

Unique Skill Learned/Applied

Mid-Dev Combat

System Conversion

Design
Documentation

Personal
HighLight

design role(s)

Combat
Designer