Sorcerer Standoff Screenshot_edited.jpg
Sorcerer Standoff Screenshot_edited.jpg

sep 2021 - apr 2022

Third-person Fighter

Sorcerer Standoff

Unique Skill Learned/Applied

HighLight

Design role

Combat & systems

Character Kits in a multiplayer space

kit
synergy

Droplet Screenshot 1.png
Droplet Screenshot 1.png

Jan 2021 - apr 2021

3D platformer

Droplet

Unique Skill Learned/Applied

HighLight

Design role

Gameplay & Level

Delivering catharsis through gameplay

level/system Cohesion 

Grav-Link Screenshot.png
Grav-Link Screenshot.png

sep 2020 - apr 2021

First Person Shooter

Grav-link

Unique Skill Learned/Applied

HighLight

Design role

gameplay

remote development
& communication

systemic
design

Point of No Return Image.png
Point of No Return Image.png

Sept 2020 - Dec 2020

Diegetic UI

HighLight

design role

Game-Feel
& UI

3D Interactive

Menu, HUD, &

Simulation

The Point of no Return

Unique Skill Learned/Applied

Unity/Scripting 

Proficiency

Amsterdam Bicycle Fishery Image.png
Amsterdam Bicycle Fishery Image.png

Nov 2020 - Dec 2020

3D occupational Fantasy

The Amsterdam Bicycle Fishery

Unique Skill Learned/Applied

HighLight

design role

Gameplay

Engagement Type(s)

Fantasy/Immersion

Prototyping

Clean Nohra Splash.jpg
Clean Nohra Splash.jpg

Sept 2019 - May 2020

2d Platformer

NOHRA

Unique Skill Learned/Applied

Multi-disciplinary Communication

Level Design

HighLight

design role

lead, level,
& gameplay

Slam Van Damme.png
Slam Van Damme.png

Jan 2020 - April 2020

2D Beat 'Em UP

Slam Van Damme

Unique Skill Learned/Applied

Engagement Type(s)

Challenge/Accomplishment

Game Feel

HighLight

Design role

gameplay
& UX

Cats%2520of%2520Giza%2520Layout_edited_e
Cats%2520of%2520Giza%2520Layout_edited_e

Sept 2019 - Dec 2019

Asymmetrical

2v2 Strategy

Cats of Giza

Unique Skill Learned/Applied

Mid-Dev Combat

System Conversion

Documentation

HighLight

design role

Combat